> For the complete documentation index, see [llms.txt](https://hadqueddani-creations.gitbook.io/yet-another-ritmo-mania-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://hadqueddani-creations.gitbook.io/yet-another-ritmo-mania-docs/getting-started-with-the-effects-editor/structure/csv.md).

# CSV

## What is?

This file contains values ​​separated by semicolons, this is to represent separations of values. It is easy to read, you just need to know the characteristics of each column.

<figure><img src="/files/ymGwVjCCl5emsZcori1Z" alt=""><figcaption></figcaption></figure>

***

## CSV Information

<pre class="language-csharp" data-title="Info"><code class="lang-csharp">string info = string.Format("{0};{1};{2};{3};{4};{5};{6};{7}", 
<strong>    songName.text,
</strong><strong>    (ClipLength * 1000).ToString(System.Globalization.CultureInfo.InvariantCulture),
</strong><strong>    bpm.text,
</strong><strong>    cameraBeatsWindow.cameraBeatsToggle.isOn ? "0" : "1", 
</strong><strong>    cameraBeatsWindow.new_cameraBeatsDropdown.value, 
</strong><strong>    cameraBeatsWindow.rotPowerPercentage.ToString(), 
</strong><strong>    pathToProjectFolder.folderName,
</strong><strong>    GetNameGameMode());
</strong></code></pre>

Example:

```csv
Here is the best name in the world -w-;305;60;0;3;0;Name Folder;3D
```

<table><thead><tr><th width="175">Value</th><th>Description</th></tr></thead><tbody><tr><td>Here is the best name in the world -w-</td><td>Name that appears at the top in the center, this is to avoid making a mistake with the csv file.</td></tr><tr><td>305</td><td>Length in milliseconds of the music duration.</td></tr><tr><td>60</td><td>Integer number of the music BPM.</td></tr><tr><td>0</td><td>0 indicates positive and 1 indicates negative. In this case we have a 0, which indicates that the automatic camera beat was activated.</td></tr><tr><td>3</td><td>Indicates the selected option of a dropdown, which is the beat steps.</td></tr><tr><td>0</td><td>Indicates percentage of rotation per beat.</td></tr><tr><td>Name Folder</td><td>Name of the folder/project, it is necessary to indicate if the assets folder is used.</td></tr><tr><td>3D</td><td>Game Mode</td></tr></tbody></table>

***

## Effect Notes

Values ​​of effect and event notes.

<pre class="language-csharp" data-title="Effect Note"><code class="lang-csharp">info += String.Format("\n{0};{1};{2};{3};{4}", 
<strong>    note.rowID, 
</strong><strong>    startTime.ToString(System.Globalization.CultureInfo.InvariantCulture),
</strong><strong>    endTime.ToString(System.Globalization.CultureInfo.InvariantCulture), 
</strong><strong>    note.typeNote, 
</strong><strong>    note.values);
</strong></code></pre>

Example:

```csv
1;60.06165;60.06165;0;0|2|-1.3|22|0|0|0|0|1|1
```

<table><thead><tr><th width="175">Value</th><th>Description</th></tr></thead><tbody><tr><td>1</td><td>Indicates the family of the effect represented in numbers as id.</td></tr><tr><td>60.06165</td><td>Indicates the start time of the effect in milliseconds.</td></tr><tr><td>60.06165</td><td>Indicates the end time of the effect in milliseconds.</td></tr><tr><td>0</td><td>Indicates the effect type.</td></tr><tr><td>0|2|-1.3|22|0|0|0|0|1|1</td><td>Indicates the values ​​for the execution of the effect.</td></tr></tbody></table>
