# Version history

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<summary>Yet Another Ritmo Mania - VERSION ALPHA ALT636363 (0.0.2)</summary>

`Release Date: February 27, 2025`

*<mark style="color:purple;">**Notable changes include smoother gameplay optimization and a redesigned user interface for a more intuitive experience. Additionally, new configurable settings and completely new levels have been added to expand gameplay. The effects system and effects editor have also been updated, offering more creative options and optimized performance.**</mark>*

* New levels added (+5)
* Fixed the game's screen resolution. A 1920x1080 resolution display is recommended.
* Redesigned the user interface.
* Added new options in the Settings section.
* Modified the pause menu.
* Added a level search bar.
* Modified the level preview panel.
* Updated Discord Rich Presence.
* Modified the Judge system for notes.
* Added new effect events.
* Added a new mechanic.
* Removed camera rotation when hitting a note due to code issues.
* Removed FOV Beat in the menu.
* Added Full Combo animation.
* Added a turn-based level loading system.
* Added layers for inserting images, text, or objects that require Canvas.
* Unified the effect editor and note editor into the base game.
* Modified and updated the effect editor.
* Please, I want you to stop. I don’t want what you told me to happen. I’m begging you.
* Added a new file and parameters in levelinfo for customizable levels.
* Added a custom plugin for systems that require it.
* Optimized the game (though more work is still needed).
* Fixed several bugs.
* Added secret functions—only the developer knows what they are, hahaha.
* A circle and a cube were added… I don’t know why.

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<details>

<summary>Yet Another Ritmo Mania - VERSION ALPHA IL2CPP (0.0.1) </summary>

`Release Date: October 6, 2024`

*<mark style="color:purple;">**The first version of Yet Another Ritmo Mania has arrived! This initial release might contain several bugs, as it is an early version launched without thorough bug testing. But don’t worry—there’s much more content on the way! (Or maybe not...)**</mark>*

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